Chaos Rhino

(Unit)
Type: model
Category: Dedicated Transport
Categories: Faction: Heretic Astartes, Dedicated Transport, Transport, Vehicle, Faction: Tzeentch, Faction: Thousand Sons, Faction: Chaos, Chaos Rhino
EntryId: a008-7caa-0650-327c
Hidden: false
Costs: 65 pts4 PL
Options (6)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Unit MWSBSSTWALdSave
Chaos Rhino

*

6+

*

6

7

10

*

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Chaos Rhino

-

M

BS

A

Chaos Rhino1

6-10+

12"

3+

3

Chaos Rhino2

3-5

6"

4+

D3

Chaos Rhino3

1-2

3"

5+

1

Transport
Chaos Rhino:

10 Infantry. No Terminator, Cult of Destruction, or Jump Pack

Abilities
Self-repair:

Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.

Explodes (D6"):

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

Used By (1)