Chaos Land Raider

(Unit)
Type: model
Category: Heavy Support
Categories: Heavy Support, Faction: Heretic Astartes, Transport, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Land Raider
LinkId: 8d04-1842-4c3f-0d5f
Hidden: false
Costs: 180 pts19 PL
Options (7)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Unit MWSBSSTWALdSave
Chaos Land Raider

*

6+

*

8

8

16

*

9

2+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Chaos Land Raider

-

M

BS

A

Chaos Land Raider1

9-16+

10"

3+

6

Chaos Land Raider2

5-8

5"

4+

D6

Chaos Land Raider3

1-4

3"

5+

1

Transport
Chaos Land Raider:

This model can transport 10 Infantry models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).

Abilities
Daemonic Machine Spirit:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Explodes (D6"):

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

Used By (1)