Hellforged Scorpius

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Hellforged, Heavy Support, Faction: Tzeentch, Faction: Thousand Sons
LinkId: 4bd6-585e-844b-106e
Hidden: false
Costs: 12 PL175 pts
Options (6)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Unit MWSBSSTWALdSave
Hellforged Scorpius

*

*

*

6

7

11

4

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Hellforged Scorpius

-

M

WS

BS

Hellforged Scorpius1

7-11+

12"

5+

3+

Hellforged Scorpius2

3-6

6"

4+

4+

Hellforged Scorpius3

1-2

3"

3+

5+

Abilities
Containment Breach:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead.

Rocket Barrage:

On any turn in which the Scorpius does not move during the Movement phase, it may fire its Scorpius multi-launcher twice in the following Shooting phase.

Machina Malifica:

At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Used By (3)