| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Chaos Hell Blade | 18-60" | 6+ | 3+ | 6 | 6 | 8 | 2 | 8 | 3+ |
| Abilities |
|---|
| Crash and Burn:
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. |
| Skyborn Predator:
When attacking units that can Fly, add 1 to your hit rolls for this model. |
| Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
| Baleful Aberration:
This model has a 5+ invulnerable save. |
| Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
| Preternatural Manoeuverability:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90° to face a new direction. When this model Advances, increase its Move characteristic by 20" unitl the end of the phase - do not roll a dice. |