Chaos Hell Blade

(Unit)
Type: model
Category: Flyer
Categories: Faction: Chaos, Eyrine Cults, Fly, Flyer, Faction: Heretic Astartes, Vehicle, Aircraft, Faction: Tzeentch, Faction: Thousand Sons
LinkId: 4590-e90e-2aea-297f
Hidden: false
Costs: 8 PL90 pts
Options (3)
Helstorm cannon options:
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Unit MWSBSSTWALdSave
Chaos Hell Blade

18-60"

6+

3+

6

6

8

2

8

3+

Abilities
Crash and Burn:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Skyborn Predator:

When attacking units that can Fly, add 1 to your hit rolls for this model.

Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Baleful Aberration:

This model has a 5+ invulnerable save.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Preternatural Manoeuverability:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90° to face a new direction. When this model Advances, increase its Move characteristic by 20" unitl the end of the phase - do not roll a dice.

Used By (3)