Land Raider Variant (Open Play)

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Lord of War, Vehicle
LinkId: 1e40-d33c-bcaf-aff5
Hidden: false
Costs: 30 PL

Constraints:

max(roster): 0
Options (9)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Transport Capacity
Transport

0

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Land Raider 1

9-16+

10"

3+

6

Land Raider 2

5-8

5"

4+

D6

Land Raider 3

1-4

3"

5+

1

Abilities
Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Daemonic Machine Spirit:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit MWSBSSTWALdSave
Land Raider

*

6+

*

8

8

16

*

9

2+

Modifiers:

set max(roster) -1
1+ selections of Open in roster (recursive)
Used By (15)