Hellforged Spartan Assault Tank

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Hellforged, Transport, Lord of War, Titanic, Faction: Tzeentch, Faction: Thousand Sons
LinkId: 06a2-9f0e-0d10-b635
Hidden: false
Costs: 21 PL300 pts
Options (6)
Quad lascannon options:
Twin heavy bolter options:
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Unit MWSBSSTWALdSave
Hellforged Spartan Assault Tank

*

*

*

8

8

20

4

9

2+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Hellforged Spartan Assault Tank

-

M

WS

BS

Hellforged Spartan Assault Tank1

12-20+

10"

5+

3+

Hellforged Spartan Assault Tank2

6-11

5"

4+

4+

Hellforged Spartan Assault Tank3

1-5

3"

3+

5+

Abilities
Containment Breach:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds, unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead.

In the Belly of the Beast:

At the end of any Movement phase in which one or more units disembarks from a Hellforged Spartan, roll a D6. On the roll of a 1, one model from a disembarking unit, chosen by the controlling player, is slain. The number of models removed due to the effects of this rule are counted as slain models for the Spartan's Machina Malefica ability at the end of the turn.

Steel Behemoth:

This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player's turn. It may fire its weapons if enemy units are within 1" of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Daemonic Machine Spirit:

This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons.

Machina Malifica:

At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Daemonic Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and shooting.

Transport
Hellforged Spartan Assault Tank:

This model can transport 25 Infantry models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).

Used By (3)