Scarab Occult Sorcerer

(Entry)
Type: model
EntryId: 00a3-d61e-841d-a700
Hidden: false
Costs: 26 pts

Constraints:

min: 1
max: 1
Options (4)

Profiles:

Unit MWSBSSTWALdSave
Scarab Occult Sorcerer

5"

3+

3+

4

4

2

2

9

2+

Psyker CastDeny
Scarab Occult Sorcerer

1

1

Powers Known:

Smite and one power from the Discipline of Change

Other:

When a Scarab Occult Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, and D3 mortal wounds instead of D6 if the Psychic Test is 10 or more.

Psychic Power Warp ChargeRange
Divine the Future

6

N/A

If manifested, roll one D6 and set it to one side. Untl the start of your next Psychic phase, you can use that dice roll to replace a single dice rolled for a hit roll, wound roll, advance roll, charge roll, Psychic test, Deny the Witch test or Morale test for a CULT OF PROPHECY unit from your army.

Time Flux

5

6"

If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this psyker. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. If the unmodified result of the Psychic test was 9+, you can instead return up to D3 destroyed models from that unit to the battlefield with all of their wounds remaining, placing them in unit coherency.

Warp Reality

6

18"

If manifested, select one terrain feature within 18" of this psyker, then select one enemy unit within 3" of that terrain feature. Until the start of your next Psychic phase, halve that unit's Move characteristic and subtract 1 from Advance rolls and charge rolls made for that unit.

Seeded Strategy

6

24"

If manifested, select one friendly CULT OF SCHEMING unit within 24" of this psyker. That unit can shoot and charge this turn, even if it Fell Back.

Astral Blast

6

9"

If manifested, the closest enemy unit within 9" of and visible to this psyker suffers D3 mortal wounds and each other unit within 3" of that unit suffers 1 mortal wound. The Brotherhood of Psykers ability only increases the first range of this psychic power.

Psychic Delve

6

18"

If manifested, select one enemy unit within 18" of this psyker. Until the start of your next Psychic phase, when resolving an attack made against that unit by a friendly CULT OF KNOWLEDGE unit, re-roll a wound roll of 1.

Disturb Reality

6

12"

If manifested, select one enemy unit within 12" of this psyker. Until the start of your next Psychic phase, subtract 1 from that unit's Leadership and Attacks characteristic (to a minimum of 1).

Sorcerous Facade

7

6"

If manifested, select one friendly CULT OF DUPLICITY unit within 6" of this psyker. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. That unit is treated as having moved this turn.

Attempted Possession

6

18"

If manifested, select one enemy CHARACTER unit within 18" of this psyker. That unit suffers 1 mortal wound. Until the start of your next Psychic phase, when a Psychic test is taken for that unit, subtract 2 from the total.