| Transport |
|---|
| Transport Capacity:
This model can transport 12 RENEGADE AND HERETICS models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models. This model may not transport OGRYNS |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Arvus Lighter | 20-30" | 6+ | 4+ | 6 | 6 | 8 | 1 | 7 | 3+ |
| Abilities |
|---|
| Hover Jet:
Before this model moves in your movement phase, you can declare it will hover. Its move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next movement phase. |
| Repair:
At the end of your model's movement, roll a D6. On a roll of a 6 this model immediately regains a lost wound. |
| Airborne:
This unit cannot charge, can only be charged by units that can FLY, and can only attach or be attacked in the Fight phase by units that can FLY. |
| Crash and Burn:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds. |
| Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |