Leman Russ Battle Tanks

(Entry)
Type: unit
EntryId: e561-9387-a1e4-f36f
Hidden: false
Options (1)

Profiles:

Unit MWSBSSTWALdSave
Leman Russ

*

6+

*

7

8

12

*

7

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Leman Russ

-

M

BS

A

Leman Russ1

7-12+

10"

4+

3

Leman Russ2

4-6

7"

5+

D3

Leman Russ3

1-3

4"

6+

1

Abilities
Explodes (D6"):

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

Vehicle Squadron:

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Grinding Advance:

If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.

Used By (1)