| Abilities |
|---|
| Artillery:
A Heavy Quad Launcher can only fire its ranged weapon if a friendly RENEGADES AND HERETICS Guardsman Crew is within 3". A single Crew model cannot operate multiple Heavy Quad Launchers in this way in a single turn. If all of the renegade crew within 6" of a Heavy Quad Launcher are slain, it immediately shuts down and is removed from play. |
| Artillery Battery:
A Heavy Quad Launcher battery and its renegade crew must be deployed as a single group within 3" of each other, and must remain within this distance throughout the battle, but are otherwise treated as separate units. The Renegade crew may only be chosen as a target in the shooting phase if they are the closest visible unit to the model that is shooting. |
| Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |