| Abilities |
|---|
| Artillery Battery:
An Eathshaker Carriage Battery and its Guardsmen Crew must be deployed as a single group within 3" of each othe, and must remain within this distance throughot the battle, but are otherwise treated as seperate units. The guardsmen Crew may only be chosen as a target in the shooting phase if they are the closest visible unit to the model that is shooting. |
| Artillery:
An Eartshaker Carriage Battery can only fire its ranged weapon if a friendly |
| Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |