| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Malcador Defender | * | 6+ | * | 7 | 8 | 18 | * | 8 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Malcador Defender | - | M | BS | A |
| Malcador Defender1 | 10-18+ | 10" | 4+ | 3 |
| Malcador Defender2 | 5-9 | 7" | 5+ | D3 |
| Malcador Defender3 | 1-4 | 4" | 6+ | 1 |
| Abilities |
|---|
| Defender Protocols:
Add 1 to hit rolls for the model when firing overwatch. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |
| Lumbering Advance:
This model does not suffer the penalty to turret weapon hit rolls for shooting a Heavy weapon on a turn in which it has moved. The following weapons are turret weapons: battle cannon, eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon & punisher gatling cannon. |