| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Mutant | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | * | 6+ |
| Abilities |
|---|
| Curse of Mutation:
The first time this unit is set up, roll a D6 and apply the following result. On a 1, remove D6 models in the unit as they are slain when their mutation runs amok. On a 2-3, add 2" to the unit’s Move characteristic for the duration of the battle. On a 4-5, add 1 to the unit’s Attacks characteristic in a turn in which it made a charge move. On a 6, add 1 to the unit’s Toughness. |
| Uncertain Worth:
The first time this unit is required to make a Morale test, roll a D6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference. |
| Chaos Covenant:
See Force-level Covenant entry, if any. |