Heavy Mortar

(Entry)
Type: upgrade
EntryId: 2214-356e-9011-c5e4
Hidden: false
Costs: 3 PL60 pts

Constraints:

max: 3
min: 1
Options (3)

Profiles:

Weapon RangeTypeSAPD
Heavy Mortar

48"

Heavy D6

6

-1

D3

This weapon can targets that are not visible to the bearer

Unit MWSBSSTWALdSave
Heavy Mortar

0"

-

4+

4

7

6

-

7

4+

Renegade Crew

6"

4+

4+

3

3

1

1

6

5+

Abilities
Artillery:

A Heavy Mortar can only fire its ranged weapon if a friendly RENEGADES AND HERETICS Guardsman Crew is within 3". A single Crew model cannot operate multiple Heavy Mortars in this way in a single turn. If all of the renegade crew within 6" of a Heavy Mortar are slain, it immediately shuts down and is removed from play

Artillery Battery:

A Heavy Mortar battery and its renegade crew must be deployed as a single group within 3" of each other, and must remain within this distance throughout the battle, but are otherwise treated as separate units. The Renegade crew may only be chosen as a target in the shooting phase if they are the closest visible unit to the model that is shooting.

Explodes (D6"):

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.