| Abilities |
|---|
| Heavy Armoured Front:
This model has a 5+ Invulnerable save against shooting attacks. |
| Steel Behemoth:
This model can fall back in the movement phase and still shoot and/or charge during its turn. It can also still fire its weapons (but only its heavy bolters can target units that are within 1" of it - its other guns must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. |
| Explodes (Super-Heavy):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Minotaur Artillery Tank | * | 5+ | * | 8 | 8 | 22 | * | 8 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Minotaur Artillery Tank | - | M | BS | A |
| Minotaur Artillery Tank1 | 11-22+ | 10" | 4+ | 3 |
| Minotaur Artillery Tank2 | 5-10 | 7" | 5+ | D3 |
| Minotaur Artillery Tank3 | 1-4 | 4" | 6+ | 1 |