| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Kytan Ravager | * | 3+ | 3+ | * | 8 | 22 | * | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Kytan Ravager | - | M | S | A |
| Kytan Ravager1 | 11-22+ | 12" | 10 | 5 |
| Kytan Ravager2 | 5-10 | 10" | 8 | 4 |
| Kytan Ravager3 | 1-4 | 8" | 5 | 3 |
| Abilities |
|---|
| Titanic Daemon Engine:
A Kytan Ravager can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the Infantry keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Kytan Ravager can move and fire Heavy weapons wihtout suffering the penalty to its hit rolls. Finally, the Kytan Ravager only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. |
| Battle Walker:
When making advance rolls for this model, roll 2D6 to determine the maximum distance it may move. |
| Explodes:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| Infernal Regeneration:
At the beginning of each of your turns, this model heals one wound. |
| Daemon Engine:
The model has a 5+ invulnerable save. |