Plague Hulk of Nurgle

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: Chaos, Nurgle, Vehicle, Daemon, Heavy Support, Faction: Heretic Astartes, Daemon Engine
EntryId: d9a0-b543-74aa-fe4f
Hidden: false
Costs: 12 PL210 pts
Options (5)
Iron claw or Warpsword:
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any Chaos Character can, at the end of their Movement phase, attempt to summon a Daemon unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - Khorne, Tzeentch, Nurgle, or Slaanesh. A Character who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a Khorne Character could only attempt to summon Khorne Daemons. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Plague Hulk of Nurgle

*

4+

*

8

8

14

*

7

3+

Abilities
Daemonic:

The model has a 5+ invulnerable save.

Rusting Curse:

Subtract 1 from saving throws (excluding invulnerable saving throws) made for VEHICLE models whilst their unit is within 1" of any enemy PLAGUE HULK OF NURGLE models.

Disgustingly Resilient:

Each time this model loses a wound, roll a D6; on a 5-6, it does not lose that wound.

Explodes (D6"):

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

Wound Track, Plague Hulk Remaining WoundsMBSA
Plague Hulk of Nurgle1

8-14+

7"

4+

3

Plague Hulk of Nurgle2

4-7

5"

5+

3

Plague Hulk of Nurgle3

1-3

3"

6+

D3

Used By (2)