Chaos Fire Raptor Assault Gunship

(Unit)
Type: model
Category: Flyer
Categories: Faction: Chaos, Eyrine Cults, Fly, Flyer, Faction: Heretic Astartes, Vehicle, Aircraft
EntryId: ceaa-1081-bed7-f249
Hidden: false
Costs: 19 PL280 pts
Options (5)
Heavy bolter options:

Profiles:

Abilities
Crash and Burn:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Daemonic Machine Spirit:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Hover Jet:

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit, and Supersonic abilities until the beginning of your next Movement phase.

Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Unit MWSBSSTWALdSave
Fire Raptor Gunship

*

6+

*

8

7

16

*

9

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Chaos Fire Raptor

-

M

BS

A

Chaos Fire Raptor1

8-16"

20-45"

3+

3

Chaos Fire Raptor2

4-7

20-30"

4+

D3

Chaos Fire Raptor3

1-3

20"

5+

1

Used By (3)