| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Hellforged Leviathan | * | * | * | 8 | 8 | 14 | 4 | 8 | 2+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Hellforged Leviathan1 | 8-14+ | 8" | 2+ | 2+ |
| Hellforged Leviathan2 | 4-7 | 5" | 3+ | 3+ |
| Hellforged Leviathan3 | 1-3 | 3" | 4+ | 4+ |
| Hellforged Leviathan | - | M | WS | BS |
| Abilities |
|---|
| Containment Breach:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead. |
| Hellfire Reactor:
A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase. |
| Machina Malifica:
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. |