Hellforged Rapier Battery

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Faction: Death Guard, Faction: Nurgle
LinkId: df43-0c72-07e4-bca8
Hidden: false
Options (4)

Profiles:

Abilities
Artillery:

A Hellforged Rapier can only fire its ranged weapon if a friendly Chaos Space Marine Crewman model from the same unit is within 3". A single Chaos Space Marine Crewman cannot operate multiple Hellforged Rapiers in this way in a single turn. If all of the Chaos Space Marine Crewman from the same unit within 6" of a Hellforged Rapier are slain, it loses the Artillery ability and gains the Daemon Unleashed ability and operates under the rules of that ability instead.

Daemon Unleashed:

A Hellforged Rapier gains this ability if all Chaos Space Marine Crewmen in the same unit are slain. While a Hellforged Rapier has this ability, it must move as far as possible directly towards the nearest visible enemy during the Movement phase (it does not have to Advance, but may do so if the controlling player wishes), it may fire normally in the Shooting phase, even if no friendly Chaos Space Marine Crewman are within 6" and must declare a Charge in the Charge phase if there are any enemy units within 12" at the beginning of that phase.

Modifiers:

add category Faction: Ferrymen
1 selections of The Ferrymen in force (recursive)
add category Faction: Harbingers
1 selections of The Harbingers in force (recursive)
add category Faction: Inexorable
1 selections of The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 selections of Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 selections of Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 selections of The Poxmongers in force (recursive)
add category Faction: Wretched
1 selections of The Wretched in force (recursive)
Used By (2)