| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Noxious Blightbringer | 5" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ |
| Abilities |
|---|
| Tocsin of Misery:
Units must subtract 1 from their Leadership whilst they are within 7" of any enemy Noxious Blightbringers (PSYKERS must subtract 2 instead). In addition, if a DEATH GUARD unit is within 7" of this model when it Advances, roll two dice and discard the lowest result when determining the distance. |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Disgustingly Resilient:
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound. |