| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Hellforged Dreadclaw | 15" | 4+ | 5+ | * | 7 | 10 | * | 8 | 3+ |
| Wound Track, Drop Pod | Remaining W | S | A |
|---|---|---|---|
| Hellforged Dreadclaw1 | 8-10+ | 7 | 4 |
| Hellforged Dreadclaw2 | 4-7 | 5 | 3 |
| Hellforged Dreadclaw3 | 1-3 | 3 | D3 |
| Transport |
|---|
| Hellforged Dreadclaw:
This model can transport 10 |
| Abilities |
|---|
| Containment Breach:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead. |
| Drop Pod Assault:
Instead of deploying this model with the rest of your army, you can set it up, alogn with any units embarked within it, in orbit, ready for a Drop Pod Assault If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain. |
| Machina Malifica:
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. |