| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Foul Blightspawn | 5" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ |
| Abilities |
|---|
| Unholy Death's Head:
Each Foul Blightspawn carries a single unholy death's head grenade. Once per battle, a Foul Blightspawn, or another friendly DEATH GUARD CHARACTER within 3" of him, can throw an unholy death's head grenade instead of either a blight grenade or a hyper blight grenade. When they do so, change that weapon's type to Grenade 2D6. |
| Revolting Stench:
Enemy units that charged this turn and are within 7" of this model at the start of the Fight phase are struck by a stench so foul that they falter, losing their impetus. Such a unit does not get to fight first in the Fight phase, but can be chosen to fight like other units that did not charge. This ability also affects units who have abilities that would enable them to fight first as if they had charged. |
| Disgustingly Resilient:
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound. |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |