Chaos Spawn

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Beast, Faction: Death Guard, Faction: Heretic Astartes, Faction: Nurgle, Faction: Chaos, Chaos Spawn
LinkId: 0b45-9b7d-604e-6978
Hidden: false
Options (4)
Rules (1)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Profiles:

Abilities
Fearsome:

Enemy units within 1" of any Chaos Spawn must subtract 1 from their Ld.

Mutated Beyond Reason:

When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below.

Mutated Beyond Reason
1 - Razor Claws:

The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase.

2 - Grasping Pseudopods:

Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase.

3 - Toxic Haemorrhage:

You can re-roll failed wound rolls for this unit until the end of the Fight phase.

Modifiers:

add category Faction: Ferrymen
1 selections of The Ferrymen in force (recursive)
add category Faction: Harbingers
1 selections of The Harbingers in force (recursive)
add category Faction: Inexorable
1 selections of The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 selections of Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 selections of Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 selections of The Poxmongers in force (recursive)
add category Faction: Wretched
1 selections of The Wretched in force (recursive)
Used By (1)