| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Renegade Knight Styrix | * | * | * | 8 | 8 | 24 | 4 | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Renegade Knight Styrix | - | M | WS | BS |
| Renegade Knight Styrix1 | 13-24+ | 12" | 3+ | 3+ |
| Renegade Knight Styrix2 | 7-12 | 9" | 4+ | 4+ |
| Renegade Knight Styrix3 | 1-6 | 6" | 5+ | 5+ |
| Abilities |
|---|
| Infernal Autosimulacra:
At the beginning of each of your turns, roll a D6; on the result of a 5+ the model heals one wound. |
| Infernal Knight Titan:
This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy INFANTRY models, though at the end of its move it must be more than 1" from all enemy units. This model can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, it only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. |
| Infernal Veil:
This model has a 4+ invulnerable save against shooting attacks, and a 5+ invulnerable save against melee attacks. |
| Empyreal Preysight:
Units, other than VEHICLES, cannot claim the bonus +1 to their save for being in cover against this model. |
| Explodes (Unstable Reactor):
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes and each unit within 2D6" suffers D6 mortal wounds. |