| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Samus | * | * | 4+ | 7 | 7 | 12 | * | 9 | 4+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Samus | - | M | WS | A |
| Samus1 | 7-12+ | 8" | 2+ | 6 |
| Samus2 | 4-6 | 6" | 3+ | 5 |
| Samus3 | 1-3 | 4" | 4+ | 4 |
| Abilities |
|---|
| Daemon Prince of the Ruinstorm:
If an enemy PSYKER is within 9" of this model, their player must subtract 1 from their rolls to manifest psychic powers for that PSYKER. Friendly models within 9" attemptiong a Daemonic Ritual can also re-roll their summoning roll when doing so. |
| Whispers of Madness:
All units which do not have the MARK OF KHORNE within 6" of Samus subtract 1 from their Ld characteristic. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Unstoppable Ferocity:
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with. |