Lord of Change

(Unit)
Type: model
Category: HQ
Categories: HQ, Character, Faction: Daemon, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos
LinkId: f4b2-3690-7135-a3e9
Hidden: false
Costs: 250 pts17 PL
Options (10)
Secondary weapon:
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Lord of Change

*

2+

2+

6

7

16

*

10

6+

Psyker CastDeny
Psyker

2

2

Powers Known:

Smite and three powers from the Tzeentch discipline.

Other:

Whenever a Lord of Change attempts to manifest or deny a psychic power, add the bonus shown in its Damage table.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Lord of Change

-

M

A

Psychic Test Bonus

Lord of Change1

9-16+

12"

5

+2

Lord of Change2

5-8

8"

4

+1

Lord of Change3

1-4

6"

3

0

Abilities
Greater Daemon (Tzeentch):

Friendly TZEENTCH DAEMON units within 6" of this model when they take a Morale test can use this model's Leadership instead of their own.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Ephemeral Form:

Add 1 to any invulnerable saving throws made for this unit.

Modifiers:

add category Exalted
1 selections of Exalted Lord of Change in self
set hidden true
or
1 selections of Khorne in force (recursive)
1 selections of Nurgle in force (recursive)
1 selections of Slaanesh in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)