Aetaos'rau'keres

(Unit)
Type: model
Category: Lord of War
Categories: Character, Faction: Daemon, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos, Lord of War, Titanic
LinkId: e64d-7ef7-54fc-f5f3
Hidden: false
Costs: 35 PL1500 pts

Constraints:

max(roster): 1
Options (6)
Rules (2)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
Arch-daemonic Ritual
If your Army contains a unit with the Arch-daemonic Ritual rule, they may instead of being deployed normally be summoned like other Daemons to the battlefield, although with greater risk to the summoner as befits their power and perilous nature. The usual rules for Daemonic Rituals apply with the following alterations:

When attempting an Arch-daemonic Ritual, the summoning player must first declare which unit they are attempting to summon by name beforehand, and only characters with the same Mark of Chaos as the unit you wish to summon can be userd to summon the unit.

When attempting to summon a unit using an Arch-daemonic Ritual, roll up to nine dice - this is your summoning roll. You can summon one new unit with the Arch-daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword as the summoning character. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is within 12" of the summoning character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned. 

If yourArch-daemonic Ritual summoning roll included any doubles, your summoning character then suffers a mortal wound. If it contained any triples, then the summoning character is slain instead (note that the summoning can still be successful, even if the summoning character perishes in the attempt).

Profiles:

Unit MWSBSSTWALdSave
Aetaos'rau'keres

*

2+

2+

8

8

27

*

10

3+

Psyker CastDeny
Psyker

3

3

Powers Known:

Smite and 3 powers from the Tzeentch discipline

Other:

WheneverAetaos'rau'keres attempts to manifest or deny a psychic power, add the bonus shown in its Damage table. In addition, increase the range of the Smite psychic power to 48" for Aetaos'rau'keres.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Aetaos'rau'keres

-

M

A

Psychic Test Bonus

Aetaos'rau'keres1

13-27+

20"

6

+2

Aetaos'rau'keres2

6-12

14"

4

+1

Aetaos'rau'keres3

1-5

8"

2

+0

Abilities
Emissary of the Great Mutator:

You may use this model's Leadership for friendly TZEENTCH units within 9" of this model when Morale tests are taken.

Mantle of Twisted Fates:

Any successfully manifested enemy psychic power directed against Aetaos'rau'keres is reflected back on a D6 roll of 5+, the effects of the psychic power are ignored and the manifesting PSYKER suffers a mortal wound.

Render of the Veils:

You may re-roll any failed attempt by Aetaos'rau'keres to invoke a Daemonic Ritual.

Dark Jealousy:

If at the beginning of the controlling player's Shooting phase, any LORD OF CHANGE or DAEMON PRINCE is within 12" of Aetaos'rau'keres, roll a D6. On a result of 4+, the Staff of Cataclysm's ranged attack must be used against the closest LORD OF CHANGE or DAEMON PRINCE (friend or foe, contrary to the usual rules for selecting targets).

Spiteful Demise:

When this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes with sorcerous energy, and each unit within D6" suffers D6 mortal wounds.

Ephemeral Form:

Add 1 to any invulnerable saving throws made for this unit.

Daemon Lord:

This unit has a 4+ invulnerable save.

Modifiers:

set hidden true
or
1 selections of Khorne in force (recursive)
1 selections of Nurgle in force (recursive)
1 selections of Slaanesh in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)