| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Skarbrand | * | * | 2+ | 7 | 7 | 16 | * | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Skarbrand | - | M | WS | A |
| Skarbrand1 | 9-16+ | 8" | 2+ | 6 |
| Skarbrand2 | 5-8 | 6" | 3+ | 7 |
| Skarbrand3 | 1-4 | 4" | 4+ | 8 |
| Abilities |
|---|
| Rage Embodied:
All units, friend or foe, within 8" of Skarbrand do not take Morale tests, and add 1 to their Attacks characteristic. Furthermore, any unit that wishes to fall back whilst within 3" of Skarbrand must first roll 3D6. If the total is greater than the highest Leadership characteristic in that unit then it cannot Fall Back this turn. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Unstoppable Ferocity:
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with. |
| Deathbringer:
Each unmodified hit roll of 6 made for this model in the Fight phase scores 2 hits instead of 1. |
| Rage Incarnate:
Re-roll hit rolls of 1 for friendly KHORNE DAEMON units that charged this turn and are within 8" of your Warlord when they fight. |