Skarbrand

(Unit)
Type: model
Category: HQ
Categories: HQ, Bloodthirster, Character, Faction: Daemon, Faction: Khorne, Faction: Chaos
EntryId: e0dc-e385-fd96-6a19
Hidden: false
Costs: 290 pts18 PL

Constraints:

max(roster): 1
Options (3)
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Skarbrand

*

*

2+

7

7

16

*

9

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Skarbrand

-

M

WS

A

Skarbrand1

9-16+

8"

2+

6

Skarbrand2

5-8

6"

3+

7

Skarbrand3

1-4

4"

4+

8

Abilities
Rage Embodied:

All units, friend or foe, within 8" of Skarbrand do not take Morale tests, and add 1 to their Attacks characteristic. Furthermore, any unit that wishes to fall back whilst within 3" of Skarbrand must first roll 3D6. If the total is greater than the highest Leadership characteristic in that unit then it cannot Fall Back this turn.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Unstoppable Ferocity:

If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.

Deathbringer:

Each unmodified hit roll of 6 made for this model in the Fight phase scores 2 hits instead of 1.

Rage Incarnate:

Re-roll hit rolls of 1 for friendly KHORNE DAEMON units that charged this turn and are within 8" of your Warlord when they fight.

Used By (1)
Chaos - Daemons(Catalogue)