| Abilities |
|---|
| Monument to Slaugter:
After it is set up, a Skull Altar is treated as a terrain feature. It cannot move for any reason, is not treated as a friendly or enemy model, and cannot be targeted or affected by attacks or abilities. If a Skull Altar is summoned using a Daemonic Ritual and set up with its base touching the base of a KHORNE DAEMON INFANTRY CHARACTER that performed that ritual, you can immediately place that character on the Skull Altar’s platform – the level area at the top of the stairs. A Skull Altar cannot be set up on an objective marker, and must be set up more than 1" from any other terrain. |
| Nexus of Dark Glory:
A model’s Locus of Rage ability (see Codex: Chaos Daemons) has a range of 12" instead of 6" while they are within 8" of any Skull Altars. |
| Witchbane:
Subtract 1 from Psychic tests taken for PSYKERS within 8" of any Skull Altars. |
| Conduit to Khorne's Domain:
You can re-roll any of the dice rolled when you make a summoning roll for a CHAOS CHARACTER from your army that is within 8" of any Skull Altars when it attempts to summon a KHORNE DAEMON unit to the battlefield using a Daemonic Ritual. |
| Champion of Murder:
If a KHORNE DAEMON INFANTRY CHARACTER’s base is on a Skull Altar’s platform (the level area at the top of the stairs), the Skull Altar is said to be occupied by that character. Improve that character’s invulnerable save by 1, to a maximum of 3+ (so an invulnerable save of 5+ becomes 4+). In addition, while a KHORNE DAEMON unit is wholly within 16" of any occupied Skull Altars, add 1 to the Attacks characteristic of all models in that unit. |