Skull Altar

(Unit)
Type: upgrade
Category: Fortification
Categories: Faction: Chaos, Faction: Khorne, Faction: Daemon, Fortification
EntryId: bc1f-c1df-5fe8-3cc8
Hidden: false
Costs: 5 PL100 pts
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Abilities
Monument to Slaugter:

After it is set up, a Skull Altar is treated as a terrain feature. It cannot move for any reason, is not treated as a friendly or enemy model, and cannot be targeted or affected by attacks or abilities. If a Skull Altar is summoned using a Daemonic Ritual and set up with its base touching the base of a KHORNE DAEMON INFANTRY CHARACTER that performed that ritual, you can immediately place that character on the Skull Altar’s platform – the level area at the top of the stairs. A Skull Altar cannot be set up on an objective marker, and must be set up more than 1" from any other terrain.

Nexus of Dark Glory:

A model’s Locus of Rage ability (see Codex: Chaos Daemons) has a range of 12" instead of 6" while they are within 8" of any Skull Altars.

Witchbane:

Subtract 1 from Psychic tests taken for PSYKERS within 8" of any Skull Altars.

Conduit to Khorne's Domain:

You can re-roll any of the dice rolled when you make a summoning roll for a CHAOS CHARACTER from your army that is within 8" of any Skull Altars when it attempts to summon a KHORNE DAEMON unit to the battlefield using a Daemonic Ritual.

Champion of Murder:

If a KHORNE DAEMON INFANTRY CHARACTER’s base is on a Skull Altar’s platform (the level area at the top of the stairs), the Skull Altar is said to be occupied by that character. Improve that character’s invulnerable save by 1, to a maximum of 3+ (so an invulnerable save of 5+ becomes 4+). In addition, while a KHORNE DAEMON unit is wholly within 16" of any occupied Skull Altars, add 1 to the Attacks characteristic of all models in that unit.

Modifiers:

set hidden true
and
0 selections of Khorne in force (recursive)
0 selections of Chaos Undivided in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)