Sloppity Bilepiper

(Unit)
Type: model
Category: HQ
Categories: Faction: Chaos, Character, Faction: Daemon, HQ, Herald of Nurgle, Infantry, Faction: Nurgle, Plaguebearer
EntryId: b61b-7759-0e36-7680
Hidden: false
Costs: 3 PL60 pts
Options (6)
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Sloppity Bilepiper

5"

2+

2+

5

5

4

3

8

6+

Abilities
Disease of Mirth:

Whenever a NURGLE DAEMON unit takes a Morale test within 6" of any friendly Sloppity Bilepipers, roll 2 dice instead of 1 and discard the highest result. In addition, each time a unit fails a Morale test within 6" of any enemy Sloppity Bilepipers, one addtional model is removed from that unit.

Jolly Gutpipes:

Add 1 to the Attacks characteristic of Nurglings and GREAT UNCLEAN ONE units that are within 6" of any friendly Sloppity Bilepipers. In addition, Nurglings and GREAT UNCLEAN ONE units can declare a charge even if they advanced in their Movement phase if they are within 6" of any friendly Sloppity Bilepipers.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Disgustingly Resilient:

Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.

Used By (1)
Chaos - Daemons(Catalogue)