| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Sloppity Bilepiper | 5" | 2+ | 2+ | 5 | 5 | 4 | 3 | 8 | 6+ |
| Abilities |
|---|
| Disease of Mirth:
Whenever a NURGLE DAEMON unit takes a Morale test within 6" of any friendly Sloppity Bilepipers, roll 2 dice instead of 1 and discard the highest result. In addition, each time a unit fails a Morale test within 6" of any enemy Sloppity Bilepipers, one addtional model is removed from that unit. |
| Jolly Gutpipes:
Add 1 to the Attacks characteristic of Nurglings and GREAT UNCLEAN ONE units that are within 6" of any friendly Sloppity Bilepipers. In addition, Nurglings and GREAT UNCLEAN ONE units can declare a charge even if they advanced in their Movement phase if they are within 6" of any friendly Sloppity Bilepipers. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Disgustingly Resilient:
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound. |