| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Plague Hulk of Nurgle | * | 4+ | * | 8 | 8 | 14 | * | 7 | 3+ |
| Abilities |
|---|
| Rotting Curse:
All enemy VEHICLE units within 1" of a Plague Hulk of Nurgle must subtract 1 from their saving throws. |
| Disgustingly Resilient:
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound. |
| Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Wound Track, Plague Hulk | Remaining Wounds | M | BS | A |
|---|---|---|---|---|
| Plague Hulk of Nurgle1 | 8-14+ | 7" | 4+ | 3 |
| Plague Hulk of Nurgle2 | 4-7 | 5" | 5+ | 3 |
| Plague Hulk of Nurgle3 | 1-3 | 3" | 6+ | D3 |