| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Uraka | 7" | 2+ | 3+ | 6 | 6 | 8 | 5 | 9 | 3+ |
| Abilities |
|---|
| The Black Collar of Khorne:
Uraka's controlling player may attempt to deny a single psychic power in each enemy Psychic phase. |
| Unholy Frenzy:
Uraka the Warfiend gains a bonus to his characteristics based on the number of models removed from play with the Bloody Arc attack ability. The benefits are in the table below and Uraka gains the benefits of the current score reached and all previous scores for the duration of the game. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Unstoppable Ferocity:
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with. |
| Tally |
|---|
| Unholy Frenzy - 0:
No benefit |
| Unholy Frenzy - 1:
+1 Move |
| Unholy Frenzy - 2-3:
+1 Strength |
| Unholy Frenzy - 4-6:
An additional +1 Strength and +1 Attacks |
| Unholy Frenzy - 7+:
For each additional point scored, Uraka heals 1 Wound. |