| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Giant Chaos Spawn | * | 4+ | - | * | 5 | 10 | * | 10 | 4+ |
| Abilities |
|---|
| Eternal Torment:
Whenever a roll is made to set one of the Giant Chaos Spawn's mutable characteristics (see Damage table) and a 1 or a 6 is rolled on any D6 or D3, the Giant Chaos Spawn gains D3 Wounds. This may be used to take it above its starting total of 10 wounds. If the Giant Chaos Spawn ever reaches a total of 20 or more Wounds, it gains the Titanic keyword until its Wounds total is reduced to 19 or less. |
| Damage Table:
At the start of each turn, the Giant Chaos Spawn's mutable characteristics are reset, and the first time it is called upon to use, test, or roll for Movement, Strength, or Attacks, a new roll is made to determine that characteristic based on the number of Wounds the model currently possesses. That roll is then used for that characteristic until the end of the current turn, at which point it is once again reset. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Giant Chaos Spawn | - | M | S | A |
| Giant Chaos Spawn1 | 20+ | 8+D6" | 6+D6 | 6+D6 |
| Giant Chaos Spawn2 | 10-19 | 6+D6" | 6+D3 | 6+D3 |
| Giant Chaos Spawn3 | 5-9 | 3+D3" | 3+D6 | 3+D6 |
| Giant Chaos Spawn4 | 1-4 | D6" | 2D6 | 2D6 |