Giant Chaos Spawn

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: Chaos, Faction: Daemon, Heavy Support, Monster
LinkId: 3c29-bd27-f32a-f763
Hidden: false
Costs: 5 PL150 pts
Options (4)
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Giant Chaos Spawn

*

4+

-

*

5

10

*

10

4+

Abilities
Eternal Torment:

Whenever a roll is made to set one of the Giant Chaos Spawn's mutable characteristics (see Damage table) and a 1 or a 6 is rolled on any D6 or D3, the Giant Chaos Spawn gains D3 Wounds. This may be used to take it above its starting total of 10 wounds. If the Giant Chaos Spawn ever reaches a total of 20 or more Wounds, it gains the Titanic keyword until its Wounds total is reduced to 19 or less.

Damage Table:

At the start of each turn, the Giant Chaos Spawn's mutable characteristics are reset, and the first time it is called upon to use, test, or roll for Movement, Strength, or Attacks, a new roll is made to determine that characteristic based on the number of Wounds the model currently possesses. That roll is then used for that characteristic until the end of the current turn, at which point it is once again reset.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Giant Chaos Spawn

-

M

S

A

Giant Chaos Spawn1

20+

8+D6"

6+D6

6+D6

Giant Chaos Spawn2

10-19

6+D6"

6+D3

6+D3

Giant Chaos Spawn3

5-9

3+D3"

3+D6

3+D6

Giant Chaos Spawn4

1-4

D6"

2D6

2D6

Used By (1)
Chaos - Daemons(Catalogue)