Shalaxi Helbane

(Unit)
Type: model
Category: HQ
Categories: Faction: Chaos, Faction: Slaanesh, Faction: Daemon, Character, Monster, Psyker, Keeper of Secrets, HQ
EntryId: 3252-75c4-922f-98e9
Hidden: false
Costs: 12 PL220 pts
Options (5)
Wargear choice:
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Abilities
Cloak of Constriction:

When resolving an attack made with a melee weapon against this model, subtract 1 from the wound roll.

Monarch of the Hunt:

This model can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. In addition, when this model makes a pile-in move within 6" of any enemy CHARACTER units, it can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model.

Quicksilver Swiftness:

This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Greater Daemon (Slaanesh):

When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.

Mesmerising Aura:

When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.

Delicate Precision:

When resolving an attack made by this model, re-roll a wound roll of 1.

Quicksilver Duellist:

You can re-roll all failed hit and wound rolls for attacks made by your Warlord in the Fight phase against CHARACTERS.

Unit MWSBSSTWALdSave
Shalaxi Helbane

*

2+

2+

6

7

16

*

10

6+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Shalaxi Helbane

-

M

Snapping Claws

A

Shalaxi Helbane1

9-16+

14"

4

6

Shalaxi Helbane2

5-8

11"

3

5

Shalaxi Helbane3

1-4

7"

2

4

Psyker CastDenyOther
Psyker

2

1

-

Smite and two powers from the Slaanesh discipline

Used By (1)
Chaos - Daemons(Catalogue)