Syll'Esske

(Unit)
Type: model
Category: HQ
Categories: Faction: Chaos, Faction: Slaanesh, Faction: Daemon, Character, Monster, Psyker, Daemonette, Herald of Slaanesh, Daemon Prince, HQ
LinkId: 1695-1ee6-9429-e98a
Hidden: false
Costs: 11 PL210 pts

Constraints:

max(roster): 1
Options (5)
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Syll'Esske

9"

2+

2+

4

6

8

8

9

4+

Abilities
Regal Authority:

You can re-roll Morale tests taken for friendly SLAANESH DAEMON units whilst they are within 6" of this model.

Deadly Symbiosis:

When this model is chosen to fight with for the first time in the Fight phase, it can only make attacks with one of its equipped weapons. In addition, after making a consolidation move for the first time in the Fight phase, this model can make a number of attacks equal to its Attacks characteristic with its other equipped weapon. If this model made a charge move this turn, these attacks can only be ade against a unit that this model declared a charge against this turn.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Quicksilver Swiftness:

This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Locus of Slaanesh:

Add 1 to the Strength characteristic of models in SLAANESH DAEMON units whilst their unit is within 6" of any friendly models with this ability.

Prince of Slaanesh:

Re-roll hit rolls of 1 for friendly SLAANESH DAEMON units whilst they are within 6" of this model.

Bewitching Aura:

Enemy models subtract 1 from their Attacks characteristic (to a minimum of 1) whilst they are within 6" of your Warlord. This does not affect enemy VEHICLES.

Modifiers:

set hidden true
or
1 selections of Khorne in force (recursive)
1 selections of Nurgle in force (recursive)
1 selections of Tzeentch in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)