Lucius the Eternal

(Unit)
Type: model
Category: HQ
Categories: HQ, Faction: Chaos, Chaos Lord, Character, Faction: Emperor's Children, Faction: Heretic Astartes, Infantry, Faction: Slaanesh
LinkId: ed30-3ce1-b203-4f61
Hidden: false
Costs: 85 pts5 PL

Constraints:

max(roster): 1
max(force): 1
Options (5)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Lucius the Eternal

6"

2+

2+

4

4

5

5

9

3+

Abilities
Lord of Slaanesh:

You can re-roll all hit rolls of 1 made for friendly EMPEROR'S CHILDREN units within 6" of this model.

Armour of Shrieking Souls:

Lucius the Eternal has a 5+ invulnerable save. Whenever you make a successful saving throw for Lucius in the Fight phase, roll a D6. On a roll of 4+, the unit that made the attack suffers a mortal wound after all of its attacks have been made.

Duellist's Pride:

If Lucius the Eternal directs all of his attacks against a single enemy Character, roll an extra 2 attacks. These extra attacks must also be directed at that character.

Death to the False Emperor:

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

Stimulated By Pain:

Add 1 to your Warlord’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your Warlord regains any lost wounds, he loses the associated bonus attacks.

Modifiers:

set hidden true
and
0 selections of Emperor's Children in force (recursive)
0 selections of *No Legion Trait* in force (recursive)
set max(force) 0
and
0 selections of *No Legion Trait* in force (recursive)
0 selections of Emperor's Children in force (recursive)
Used By (1)