| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Haarken Worldclaimer | 12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ |
| Abilities |
|---|
| Raptor Strike:
During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| Lord of the Raptors:
You can re-roll hit rolls for attacks made with melee weapons used by friendly RAPTOR units within 6" of this model. |
| Herald of the Apocalypse:
Enemy units within 18" of this model must subtract 1 from their Leadership characteristic. |
| Head-claimer:
Each time an enemy CHARACTER is slain by an attack made by this model, add 1 to this model’s Attacks characteristic. |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Sigil of Corruption:
This model has a 4+ invulnerable save. |
| Lord of Terror:
The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. |