Hellforged Contemptor Dreadnought

(Unit)
Type: model
Category: Elites
Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Elites, Hellforged, Dreadnought, Helbrute, Faction:
LinkId: b674-9fc9-142f-0747
Hidden: false
Costs: 88 pts10 PL
Options (6)
Rules (3)
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Hellforged Contemptor Dreadnought

*

*

*

7

7

10

4

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Hellforged Contemptor Dreadnought

-

M

WS

BS

Hellforged Contemptor Dreadnought1

6-10+

9"

2+

2+

Hellforged Contemptor Dreadnought2

3-5

6"

3+

3+

Hellforged Contemptor Dreadnought3

1-2

4"

4+

4+

Abilities
Hellfire Reactor:

A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase.

Containment Breach:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Machina Malifica:

At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Used By (3)