Hellforged Dreadclaw Drop Pod

(Unit)
Type: model
Category: Fast Attack
Categories: Faction: Chaos, Fly, Fast Attack, Hellforged, Faction: Heretic Astartes, Transport, Vehicle, Drop Pod, Faction:
LinkId: aed1-d36f-0a94-c180
Hidden: false
Costs: 10 PL115 pts
Options (5)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Hellforged Dreadclaw

15"

4+

5+

*

7

10

*

8

3+

Wound Track, Drop Pod Remaining WSA
Hellforged Dreadclaw1

8-10+

7

4

Hellforged Dreadclaw2

4-7

5

3

Hellforged Dreadclaw3

1-3

3

D3

Transport
Hellforged Dreadclaw:

This model can transport 10 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other models. This model can instead transport a single HELLFORGED CONTEMPTOR DREADNOUGHT, CHAOS DECIMATOR or HELBRUTE, and no other models. It cannot transport a HELLFORGED LEVIATHAN DREADNOUGHT or HELLFORGED DEREDEO DREADNOUGHT.

Abilities
Containment Breach:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead.

Drop Pod Assault:

Instead of deploying this model with the rest of your army, you can set it up, alogn with any units embarked within it, in orbit, ready for a Drop Pod Assault If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain.

Machina Malifica:

At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Used By (3)