Chaos Lord in Terminator Armour

(Unit)
Type: model
Category: HQ
Categories: HQ, Character, Faction: Heretic Astartes, Infantry, Terminator, Faction: , Faction: , Chaos Lord, Faction: Chaos
EntryId: 967b-647e-7fec-3469
Hidden: false
Costs: 95 pts6 PL
Options (12)
Artefacts of Chaos:
Warlord Traits:
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Chaos Lord in Terminator Armour

5"

2+

2+

4

4

6

4

9

2+

Abilities
Lord of Chaos:

You can re-roll hit rolls of 1 made for friendly units within 6" of this model.

Death to the False Emperor:

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

Sigil of Corruption:

This model has a 4+ invulnerable save.

Teleport Strike:

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Used By (1)