| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Zhufor the Impaler | 5" | 2+ | 2+ | 5 | 4 | 7 | 5 | 9 | 2+ |
| Abilities |
|---|
| Icon of Slaughter:
Such is the fear engendered by Zhufor that enemy units within 6" must add 1 to the result of any Morale tests they make. |
| Lord of the Skulltakers:
You can re-roll hit rolls of 1 for friendly SKULLTAKERS units within 6" of this model. |
| Favour of the Blood God:
Zhufor the Impaler may attempt to deny one psychic power a turn in each enemy Psychic phase. |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Sigil of Corruption:
This model has a 4+ invulnerable save. |
| Teleport Strike:
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |