Chaos Land Raider

(Unit)
Type: model
Category: Heavy Support
Categories: Heavy Support, Faction: Heretic Astartes, Transport, Vehicle, Faction: Chaos
EntryId: 66b4-7e29-c38b-2ab8
Hidden: false
Costs: 180 pts16 PL
Options (8)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Chaos Land Raider

*

6+

*

8

8

16

*

9

2+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Chaos Land Raider

-

M

BS

A

Chaos Land Raider1

9-16+

10"

3+

6

Chaos Land Raider2

5-8

5"

4+

D6

Chaos Land Raider3

1-4

3"

5+

1

Transport
Chaos Land Raider:

This model can transport 10 INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).

Abilities
Explodes:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Daemonic Machine Spirit:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Used By (1)