| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Chaos Bastion | 0 | - | 5+ | 0 | 10 | 20 | 0 | 6 | 4+ |
| Abilities |
|---|
| Immobile:
This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase - do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. |
| Automated Weapons:
Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you may choose which is targeted. |
| Fire Points:
10 models embarked in this model can shoot in their Shooting phase, measuring and drawing line of sight from any point on this model. They can do this even if enemy models are within 1" of this model. |
| Magazine Explosion:
If this model is reduced to 0 wounds, before removing the model from the battlefield* and before any models disembark roll a D6; on a 6 its magazine explodes, and each unit within 2D6" suffers D3 mortal wounds. *If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface), then regardless of whether its magazine explodes or not, it is wrecked - from that point on, models can no longer embark inside it, it can no longer shoot, etc. |
| Transport |
|---|
| Chaos Bastion:
This model can transport any number of INFANTRY CHARACTERS and one other INFANTRY unit, up to a maximum of 20 models. |