Chaos Xiphon Interceptor

(Unit)
Type: model
Category: Flyer
Categories: Faction: Chaos, Eyrine Cults, Fly, Flyer, Faction: Heretic Astartes, Vehicle, Aircraft, Faction:
LinkId: 3ae2-6895-1a5f-0465
Hidden: false
Costs: 11 PL110 pts
Options (5)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Abilities
Crash and Burn:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Terminal Targeting:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Skyborn Predator:

When attacking units that can FLY, add 1 to your hit rolls for this model.

Preternatural Manoeuvrability:

Each time this model moves, first pivot it on the spot by up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again by up to 90 degrees to face a new direction. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Unit MWSBSSTWALdSave
Chaos Xiphon Interceptor

*

6+

*

6

7

10

2

8

3+

Wound Track, Xiphon Remaining WMBS
Chaos Xiphon Interceptor1

6-10+

20"-70"

3+

Chaos Xiphon Interceptor2

3-5

20"-40"

4+

Chaos Xiphon Interceptor3

1-2

20"

5+

Used By (3)