| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Fabius Bile | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
| Abilities |
|---|
| The Chirurgeon:
When Fabius Bile would lose a wound, roll one D6; on a 5+ that wound is not lost. In addition, at the start of each of your turns Fabius Bile regains D3 lost wounds. |
| Enhanced Warriors:
At the end of your Movement phase, you can select one HERETIC ASTARTES INFANTRY unit from your army that is not a CHARACTER that is wholly within 6" of this unit. You cannot select a unit that has already been affected by this ability in this battle. If you do so, roll one D6; on a 1, one model from the selected unit is destroyed. Then, roll one D3 and consult the table below: |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Lord of Terror:
The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. |
| Enhanced Warriors |
|---|
| 1 - Swollen Musculature:
Add 1 to the Strength characteristic of models in that unit until the end of the battle. |
| 2 - Calcific Growth:
Add 1 to the Toughness characteristic of models in that unit until the end of the battle. |
| 3 - Berserk Rage:
Add 1 to the Attacks characteristic of models in that unit until the end of the battle. |