Hellforged Sicaran

(Unit)
Type: model
Category: Elites
Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Hellforged, Elites, Faction:
LinkId: 2e5d-2855-33f3-0236
Hidden: false
Costs: 14 PL150 pts
Options (8)
Sponson weapons:
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Hellforged Sicaran

*

4+

*

6

7

14

*

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Hellforged Sicaran

-

M

BS

A

Hellforged Sicaran1

7-11+

14"

3+

4

Hellforged Sicaran2

3-6

10"

4+

3

Hellforged Sicaran3

1-2

8"

5+

2

Abilities
Containment Breach:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead.

Machina Malifica:

At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Used By (3)