Chaos Hellwright on Dark Abeyant

(Unit)
Type: model
Category: HQ
Categories: HQ, Faction: Chaos, Faction: Heretic Astartes, Faction: , Character, Infantry, Warpsmith
EntryId: 212c-c85f-1e56-03f5
Hidden: false
Costs: 100 pts9 PL
Options (17)
Artefacts of Chaos:
Warlord Traits:
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Chaos Hellwright on Dark Abeyant

8"

3+

2+

5

5

6

3

9

2+

Abilities
Monstrous Bulk:

When taking up spaces within a TRANSPORT, this model takes up three spaces, rather than one.

Warp-flux Shield:

This model has a 5+ invulnerable save.

Implacable:

This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.

Death to the False Emperor:

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

Infernal Augmetics:

This model heals one wound at the start of each of your turns.

Gift of the Hellforge:

Any Hellforged models within 6" of the Hellwright adds +1 to their Attacks and Leadership characteristics.

Master of Mechanisms (Hellwright):

At the end of your Movement phase, a Hellwright can repair a single /DAEMON ENGINE/QUESTOR TRAITOROUS or DARK MECHANICUS VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+ that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one model with Master of Mechanisms in the same turn.

Used By (1)