| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Blood Slaughterer of Khorne | * | 3+ | 4+ | * | 7 | 10 | * | 7 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Blood Slaughterer of Khorne | - | M | S | A |
| Blood Slaughterer of Khorne1 | 7-10+ | 10" | 8 | 6 |
| Blood Slaughterer of Khorne2 | 4-6 | 8" | 7 | 5 |
| Blood Slaughterer of Khorne3 | 1-3 | 6" | 6 | 4 |
| Abilities |
|---|
| Bloody Rampage:
At the start of every Fight phase where this model is within 1" of any enemy Infantry units, it gains +2 to its current Attacks characteristic for the duration of the phase. |
| Scuttling Gait:
When this model Advances, add 6" to its Move characteristic instead of rolling a dice. |
| Blind Fury:
This model may not Fall Back if within 1" of any enemy Infantry units. |
| Daemon Engine:
The model has a 5+ invulnerable save. |
| Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |
| Infernal Regeneration:
At the beginning of each of your turns, this model heals one wound. |